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Stop Player

Stops the player and cancels any queued movement. If the player is currently in the process of walking to a new tile, that movement will first be completed before the player is stopped.


(No arguments for this function)

Lock/Unlock Player Movement would typically be used after this function in order to prevent the player from making any further movements during a scripted sequence.



Results: The player is stopped.

Use the Stop Player function to force the player to stop on their current tile prior to a scripted event or cutscene taking place.

Editor Node:

Visual Demo:

stop_player.1584383418.txt.gz · Last modified: 2020/03/16 11:30 by justin