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Stops the player and cancels any queued movement. If the player is currently in the process of walking to a new tile, that movement will first be completed before the player is stopped.
stop_player()
Argument | Description | Type | Required |
---|---|---|---|
(No arguments for this function) |
Lock/Unlock Player Movement would typically be used after this function in order to prevent the player from making further movements during a scripted sequence.
stop_player()
Results: The player is stopped.
Use the Stop Player function to force the player to stop on their current tile prior to a scripted event or cutscene taking place.