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start_dialogue [2018/03/16 09:50] justinstart_dialogue [2021/04/21 18:53] (current) justin
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 ---- ----
  
-Starts the specified dialogue. The dialogue name is case-sensitive.+Starts the specified [[dialogue]]. The [[dialogue]] name is case-sensitive.
  
 ====Signature:==== ====Signature:====
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 ^Argument^Description^Type^Required^ ^Argument^Description^Type^Required^
-|dialogue_name|Name of the dialogue (as defined in the [[Dialogue Editor]]).|[[String]]|Yes|+|dialogue_name|Name of the [[dialogue]] (as defined in the [[Dialogue Editor]]).|[[String]]|Yes|
  
 ====Example:==== ====Example:====
-<code python+<code bauxite
-start_dialogue("greeting")+start_dialogue("greeting");
 </code> </code>
-//Results:// Starts the dialogue named "greeting".+//Results:// Starts the [[dialogue]] named "greeting".
  
 <WRAP center round tip 100%> <WRAP center round tip 100%>
-Use the **Start Dialogue** function to manually trigger a dialogue between a set of characters as part of a scripted sequence or cutscene.+Use the **Start Dialogue** function to manually trigger a [[dialogue]] between a set of [[character|characters]] as part of a scripted sequence or cutscene.
 </WRAP> </WRAP>
  
start_dialogue.1521219007.txt.gz · Last modified: 2018/03/16 09:50 by justin