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start_dialogue [2017/05/14 15:31] external edit
start_dialogue [2021/04/21 18:53] (current)
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 ---- ----
-Starts the specified dialogue.+Starts the specified [[dialogue]]. The [[dialogue]] name is case-sensitive.
 <code python> <code python>
 </code> </code>
 ^Argument^Description^Type^Required^ ^Argument^Description^Type^Required^
-|"dialogue_name"|Description.|[[String]]|Yes|+|dialogue_name|Name of the [[dialogue]] (as defined in the [[Dialogue Editor]]).|[[String]]|Yes|
 ====Example:==== ====Example:====
-<code python+<code bauxite
 </code> </code>
-//Results://+//Results:// Starts the [[dialogue]] named "greeting".
 <WRAP center round tip 100%> <WRAP center round tip 100%>
-Use the **Start Dialogue** function to ...+Use the **Start Dialogue** function to manually trigger a [[dialogue]] between a set of [[character|characters]] as part of a scripted sequence or cutscene.
 </WRAP> </WRAP>
start_dialogue.1494801073.txt.gz · Last modified: 2017/05/14 15:31 by