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start_dialogue [2017/05/14 15:31] – external edit 127.0.0.1start_dialogue [2020/04/22 17:57] justin
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 ---- ----
  
-Starts the specified dialogue.+Starts the specified [[dialogue]]. The [[dialogue]] name is case-sensitive.
  
 +====Signature:====
 <code python> <code python>
-start_dialogue("dialogue_name")+start_dialogue(dialogue_name)
 </code> </code>
  
 ^Argument^Description^Type^Required^ ^Argument^Description^Type^Required^
-|"dialogue_name"|Description.|[[String]]|Yes|+|dialogue_name|Name of the [[dialogue]] (as defined in the [[Dialogue Editor]]).|[[String]]|Yes|
  
 ====Example:==== ====Example:====
-<code python+<code bauxite
-start_dialogue("dialogue_name")+start_dialogue("greeting")
 </code> </code>
-//Results://+//Results:// Starts the [[dialogue]] named "greeting".
  
 <WRAP center round tip 100%> <WRAP center round tip 100%>
-Use the **Start Dialogue** function to ...+Use the **Start Dialogue** function to manually trigger a [[dialogue]] between a set of [[character|characters]] as part of a scripted sequence or cutscene.
 </WRAP> </WRAP>
  
start_dialogue.txt · Last modified: 2021/04/21 18:53 by justin