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Starts the specified battle. The battle name is case-sensitive.
start_battle(battle_name)
Argument | Description | Type | Required |
---|---|---|---|
battle_name | Name of the battle to start (as defined in the Battle Editor). | String | Yes |
start_battle("slime_ambush")
Results: The battle named “slime_ambush” is started.
Use the Start Battle function to manually trigger a battle as part of a scripted sequence, for example to force the player to kill some guardians before entering a dungeon.