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sound [2017/10/20 10:11]
justin
sound [2020/04/28 09:05] (current)
justin
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-A **sound** is a resource type for audio samples and is used to play short sound effects in your game, for example when a door is opened or the player attacks an [[enemy]]. To import sounds into your game project, you can use the [[Import Resources]] tool, or simply ​drag and drop the desired .wav file(s) onto the application window from an external file browser. The format of the source files should be 16-bit PCM.+A **sound** is a resource type for audio samples and is used to play short sound effects in your game, for example when a door is opened or the player attacks an [[enemy]]. To import sounds into your game project, you can use the [[Import Resources]] tool by simply ​dragging ​and dropping ​the desired .wav file(s) onto the application window from an external file browser. The format of the source files should be 16-bit PCM.
  
 At this time, sounds can be used in a few different scenarios: At this time, sounds can be used in a few different scenarios:
-  * Triggered manually from a script with the [[Play Sound]] function.+  * Triggered manually from a [[script]] with the [[Play Sound]] function.
   * Assigned to a model'​s [[animation]] (for example, a [[character|character'​s]] "​attack"​ [[animation]]).   * Assigned to a model'​s [[animation]] (for example, a [[character|character'​s]] "​attack"​ [[animation]]).
   * As the "​speaking voice" for [[character|characters]]. See "​Speaking Sound" in [[Model Properties]].   * As the "​speaking voice" for [[character|characters]]. See "​Speaking Sound" in [[Model Properties]].
sound.txt ยท Last modified: 2020/04/28 09:05 by justin