User Tools

Site Tools


sound

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Next revision
Previous revision
sound [2017/10/20 09:49] – created justinsound [2023/02/17 15:47] (current) justin
Line 2: Line 2:
 ---- ----
  
-A **sound** is a resource type for audio samples and is used to play short sound effects in your game, for example when a door is opened or the player attacks an [[enemy]]. To import sounds into your game project, you can use the [[Import Resources]] tool, or simply drag and drop the desired .wav file(s) onto the application window from an external file browser. The format of the source files should be 16-bit PCM.+A **sound** is a resource type for audio samples and is used to play short sound effects in your game, for example when a door is opened or the player attacks an [[enemy]]. To import sounds into your game project, you can use the [[Import Resources]] tool by simply dragging and dropping the desired WAV file or OGG file onto the application window from an external file browser. When using a WAV file, the format should be 16-bit PCM
 + 
 +At this time, sounds can be used in a few different scenarios: 
 +  * Triggered manually from a [[script]] with the [[Play Sound]] function. 
 +  * Assigned to a model's [[animation]] (for example, a [[character|character's]] "attack" [[animation]]). 
 +  * As the "speaking voice" for [[character|characters]]. See "Speaking Sound" in [[Model Properties]].
  
 <WRAP center round info 100%> <WRAP center round info 100%>
-You can easily create your own 8-bit style sound effects for your game using the built-in [[Sound FX Generator]].+You can easily create your own 8-bit/chip style sound effects using the built-in [[Sound FX Generator]] 
 + (which is based on the [[http://www.drpetter.se/project_sfxr.html|sfxr]] tool created by Tomas Pettersson).
 </WRAP> </WRAP>
  
 ~~NOTOC~~ ~~NOTOC~~
sound.1508518188.txt.gz · Last modified: 2017/10/20 09:49 by justin