This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revision | Next revisionBoth sides next revision | ||
sound [2017/10/20 10:11] – justin | sound [2020/04/28 09:05] – justin | ||
---|---|---|---|
Line 2: | Line 2: | ||
---- | ---- | ||
- | A **sound** is a resource type for audio samples and is used to play short sound effects in your game, for example when a door is opened or the player attacks an [[enemy]]. To import sounds into your game project, you can use the [[Import Resources]] tool, or simply | + | A **sound** is a resource type for audio samples and is used to play short sound effects in your game, for example when a door is opened or the player attacks an [[enemy]]. To import sounds into your game project, you can use the [[Import Resources]] tool by simply |
At this time, sounds can be used in a few different scenarios: | At this time, sounds can be used in a few different scenarios: | ||
- | * Triggered manually from a script with the [[Play Sound]] function. | + | * Triggered manually from a [[script]] with the [[Play Sound]] function. |
* Assigned to a model' | * Assigned to a model' | ||
* As the " | * As the " |