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sound [2017/10/20 09:57] justinsound [2017/10/20 10:11] justin
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 At this time, sounds can be used in a few different scenarios: At this time, sounds can be used in a few different scenarios:
   * Triggered manually from a script with the [[Play Sound]] function.   * Triggered manually from a script with the [[Play Sound]] function.
-  * Assigned to a model's animation (for example, a character's "attack" animation). +  * Assigned to a model'[[animation]] (for example, a [[character|character's]] "attack" [[animation]]). 
-  * As the "speaking voice" for characters. See "Speaking Sound" in [[Model Properties]].+  * As the "speaking voice" for [[character|characters]]. See "Speaking Sound" in [[Model Properties]].
  
 <WRAP center round info 100%> <WRAP center round info 100%>
-You can easily create your own 8-bit/chip-style sound effects using the built-in [[Sound FX Generator]]+You can easily create your own 8-bit/chip style sound effects using the built-in [[Sound FX Generator]]
  (which is based on the [[http://www.drpetter.se/project_sfxr.html|sfxr]] tool created by Tomas Pettersson).  (which is based on the [[http://www.drpetter.se/project_sfxr.html|sfxr]] tool created by Tomas Pettersson).
 </WRAP> </WRAP>
  
 ~~NOTOC~~ ~~NOTOC~~
sound.txt · Last modified: 2023/02/17 15:47 by justin