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set_player_movement_locked [2017/04/14 14:41] external edit
set_player_movement_locked [2021/04/21 18:35] (current)
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 ---- ----
-Locks or unlocks the player's ability to walk or turn.+Locks or unlocks the player's ability to walk around. This also affects strafing and turning in first-person view
 <code python> <code python>
 </code> </code>
 ^Argument^Description^Type^Required^ ^Argument^Description^Type^Required^
-|true|Description.|[[String]]|Yes|+|is_locked|State of player movement.|[[Boolean]]|Yes| 
 +<WRAP center round info 100%> 
 +Similar to [[Lock Camera]], this function needs to be called prior to scripting the player's movement with [[Move Player]] or [[Move Character]] to prevent any player interference. 
 ====Example:==== ====Example:====
-<code python+<code bauxite
 </code> </code>
-//Results://+//Results:// The player is no longer able to move around the scene until their movement is re-enabled.
 <WRAP center round tip 100%> <WRAP center round tip 100%>
-Use the **Lock/Unlock Player Movement** function to ...+Use the **Lock/Unlock Player Movement** function to prevent the player from manually moving during a cutsceneThis will typically be used in conjunction with [[set_player_interaction_locked|Lock/Unlock Player Interaction]].
 </WRAP> </WRAP>
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 <WRAP half column> <WRAP half column>
-====Visual Demo:==== 
 </WRAP> </WRAP>
 </WRAP> </WRAP>
set_player_movement_locked.1492206116.txt.gz · Last modified: 2017/04/14 14:41 by