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set_player_movement_locked

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set_player_movement_locked [2017/04/14 14:52] justinset_player_movement_locked [2021/04/21 18:35] (current) justin
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 ---- ----
  
-Locks or unlocks the player's ability to walk around. This also affects strafing and turning in first-person view.+Locks or unlocks the player's ability to walk around. This also affects strafing and turning in first-person view. 
  
 +====Signature:====
 <code python> <code python>
 set_player_movement_locked(is_locked) set_player_movement_locked(is_locked)
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 ^Argument^Description^Type^Required^ ^Argument^Description^Type^Required^
-|is_locked|Description.|[[Boolean]]|Yes|+|is_locked|State of player movement.|[[Boolean]]|Yes| 
 + 
 +<WRAP center round info 100%> 
 +Similar to [[Lock Camera]], this function needs to be called prior to scripting the player's movement with [[Move Player]] or [[Move Character]] to prevent any player interference. 
 +</WRAP>
  
 ====Example:==== ====Example:====
-<code python+<code bauxite
-set_player_movement_locked(true)+set_player_movement_locked(true);
 </code> </code>
-//Results://+//Results:// The player is no longer able to move around the scene until their movement is re-enabled.
  
 <WRAP center round tip 100%> <WRAP center round tip 100%>
-Use the **Lock/Unlock Player Movement** function to ...+Use the **Lock/Unlock Player Movement** function to prevent the player from manually moving during a cutsceneThis will typically be used in conjunction with [[set_player_interaction_locked|Lock/Unlock Player Interaction]].
 </WRAP> </WRAP>
  
set_player_movement_locked.txt · Last modified: 2021/04/21 18:35 by justin