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set_language [2017/06/05 09:08] justinset_language [2021/04/21 18:52] (current) justin
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 ---- ----
  
-Switches the active language used for message translation. This function was primarily implemented for localization debugging. The language setting can be adjusted at any time from the [[Options]] menu. Refer to the [[Localization]] page for more information.+Switches the active language used for message translation. This function was primarily implemented for localization debugging. The language setting can be adjusted at any time from the [[Options Menu]]. Refer to the [[Localization]] page for more information.
  
 +====Signature:====
 <code python> <code python>
 set_language(locale_code) set_language(locale_code)
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 ====Example:==== ====Example:====
-<code python+<code bauxite
-set_language("en")+set_language("en");
 </code> </code>
 //Results:// The language used for translation is switched to English. //Results:// The language used for translation is switched to English.
  
 <WRAP center round tip 100%> <WRAP center round tip 100%>
-Use the **Set Language** function in your game's startup script to force a specific translation for testing purposes.+Use the **Set Language** function in your game'[[startup script]] to force a specific translation for testing purposes.
 </WRAP> </WRAP>
  
set_language.1496678939.txt.gz · Last modified: 2017/06/05 09:08 by justin