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set_global_property

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set_global_property [2017/09/18 08:29] justinset_global_property [2018/03/16 09:49] justin
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 Sets a custom global property to the specified value. This property can then be referenced elsewhere, for example when evaluating a condition. When editing this function in the [[Script Editor]], the [[Variable Expression Builder]] provides an easy way to choose which value you'd like to assign to the property. These properties can also be pre-defined with initial startup values from the [[Global Properties]] tab in your [[Game Configuration]]. Sets a custom global property to the specified value. This property can then be referenced elsewhere, for example when evaluating a condition. When editing this function in the [[Script Editor]], the [[Variable Expression Builder]] provides an easy way to choose which value you'd like to assign to the property. These properties can also be pre-defined with initial startup values from the [[Global Properties]] tab in your [[Game Configuration]].
  
 +====Signature:====
 <code python> <code python>
 set_global_property(property_name, property_value) set_global_property(property_name, property_value)
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 ====Example:==== ====Example:====
 <code lua> <code lua>
-set_global_property("key_cntr", global.property["keys_cntr"] + 1)+set_global_property("keys", global.property["keys"] + 1)
 </code> </code>
-//Results:// The global property "key_cntr" (a counter being used to track the number of keys collected) is incremented by one.+//Results:// The global property "keys" (a counter being used to track the number of keys collected) is incremented by one.
  
 <WRAP center round tip 100%> <WRAP center round tip 100%>
set_global_property.txt · Last modified: 2021/04/21 18:51 by justin