User Tools

Site Tools


set_entity_script

This is an old revision of the document!


Set Entity Script


Sets the script of the specified tile or object. An empty string value can be specified for the script name in order to remove the entity's script.

set_entity_script(self, "script_name")
ArgumentDescriptionTypeRequired
selfDescription.StringYes
“script_name”Description.StringYes

Example:

set_entity_script(self, "script_name")

Results:

Use the Set Entity Script function to …


Editor Node:

Visual Demo:

set_entity_script.1494624069.txt.gz · Last modified: 2017/05/12 14:21 by 127.0.0.1