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set_entity_script

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set_entity_script [2017/05/18 15:42] justinset_entity_script [2018/03/16 09:49] justin
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 Sets the script of the specified tile or object. An empty string value can be specified for the script name in order to remove the entity's script. The script name is case-sensitive. Sets the script of the specified tile or object. An empty string value can be specified for the script name in order to remove the entity's script. The script name is case-sensitive.
  
 +====Signature:====
 <code python> <code python>
 set_entity_script(entity, script_name) set_entity_script(entity, script_name)
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 <WRAP center round tip 100%> <WRAP center round tip 100%>
-Use the **Set Entity Script** function to change the behavior of an object after it has been interacted with or to remove its script so it can no longer be interacted with, for example a door that the player cannot close once it has been opened.+Use the **Set Entity Script** function to change the behavior of an object after it has been interacted with or to remove its script so it can no longer be interacted with, for example a door that the player cannot close once opened.
 </WRAP> </WRAP>
  
set_entity_script.txt · Last modified: 2022/05/07 14:24 by justin