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set_entity_script [2017/05/18 15:42] – justin | set_entity_script [2017/05/18 15:53] – justin | ||
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- | Use the **Set Entity Script** function to change the behavior of an object after it has been interacted with or to remove its script so it can no longer be interacted with, for example a door that the player cannot close once it has been opened. | + | Use the **Set Entity Script** function to change the behavior of an object after it has been interacted with or to remove its script so it can no longer be interacted with, for example a door that the player cannot close once opened. |
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