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Sets a custom property for an entity to the specified value. This property can then be referenced elsewhere, for example when evaluating a condition.
set_entity_property(entity, property_name, property_value)
set_entity_property("chest01", "opened", true)
Results: A property is stored on the “chest01” entity with a Boolean value of “true”.
Use the Set Entity Property function to keep track of important information about specific entities, for example whether an NPC has already been visited by the player.