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set_entity_light_enabled [2017/08/11 21:33] – justin | set_entity_light_enabled [2021/04/21 18:50] (current) – justin | ||
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- | Enables or disables the light attached to the specified entity (with the assumption that the entity is a light source). | + | Enables or disables the light attached to the specified |
+ | ====Signature: | ||
<code python> | <code python> | ||
set_entity_light_enabled(entity, | set_entity_light_enabled(entity, | ||
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^Argument^Description^Type^Required^ | ^Argument^Description^Type^Required^ | ||
- | |entity|Entity that will have its light enabled or disabled.|[[Entity]]|Yes| | + | |entity|[[Entity]] that will have its light enabled or disabled.|[[Entity]]|Yes| |
|enabled|Determines the light' | |enabled|Determines the light' | ||
+ | |||
+ | <WRAP center round info 100%> | ||
+ | If you'd like to change the [[color]] of the [[entity|entity' | ||
+ | </ | ||
====Example: | ====Example: | ||
- | < | + | < |
- | set_entity_light_enabled(entity[" | + | set_entity_light_enabled(entity[" |
</ | </ | ||
- | // | + | // |
<WRAP center round tip 100%> | <WRAP center round tip 100%> | ||
- | Use the **Set Entity Light Enabled** function to... | + | Use the **Set Entity Light Enabled** function to toggle a room's light on and off when the player interacts with a switch or button. |
</ | </ | ||
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<WRAP half column> | <WRAP half column> | ||
- | ====Visual Demo: | + | ====Visual Demo:==== |
{{: | {{: | ||
</ | </ |