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Enables or disables the light attached to the specified entity (with the assumption that the entity is a light source).
set_entity_light_enabled(entity, enabled)
set_entity_light_enabled(entity["lamp"], false)
Results: The entity with an ID of “lamp” will be disabled (i.e. it will be turned off and no longer cast light until turned on again).
Use the Set Entity Light Enabled function to…