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set_entity_blocks_sight

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set_entity_blocks_sight [2017/11/27 08:14] justinset_entity_blocks_sight [2017/11/27 08:18] justin
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 ^Argument^Description^Type^Required^ ^Argument^Description^Type^Required^
 |entity|Entity that will have its "Blocks Line of Sight" property chnaged.|[[Entity]]|Yes| |entity|Entity that will have its "Blocks Line of Sight" property chnaged.|[[Entity]]|Yes|
-|blocks_sight|Determines whether or not the entity'blocks line of sight.|[[Boolean]]|Yes|+|blocks_sight|Determines whether or not the entity blocks line of sight.|[[Boolean]]|Yes|
  
 <WRAP center round info 100%> <WRAP center round info 100%>
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 set_entity_blocks_sight(self, false) set_entity_blocks_sight(self, false)
 </code> </code>
-//Results:// The camera's angle is instantly adjusted to aim towards the entity with an ID of "chest01".+//Results:// The entity to which the script is attached will no longer block the player's line of sight.
  
 <WRAP center round tip 100%> <WRAP center round tip 100%>
set_entity_blocks_sight.txt · Last modified: 2021/04/21 18:50 by justin