User Tools

Site Tools


set_dialogue

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
Next revisionBoth sides next revision
set_dialogue [2017/05/10 15:17] justinset_dialogue [2018/03/16 09:48] justin
Line 4: Line 4:
 Sets the dialogue of the specified NPC. An empty string value can be specified for the dialogue name in order to remove the NPC's dialogue. The dialogue name is case-sensitive. Sets the dialogue of the specified NPC. An empty string value can be specified for the dialogue name in order to remove the NPC's dialogue. The dialogue name is case-sensitive.
  
 +====Signature:====
 <code python> <code python>
 set_dialogue(npc_id, dialogue_name) set_dialogue(npc_id, dialogue_name)
Line 19: Line 20:
  
 <WRAP center round tip 100%> <WRAP center round tip 100%>
-Use the **Set Dialogue** function to switch an NPC to an entirely different dialogue after your game has progressed to a new part of the story or to remove an NPC's dialogue after they no longer have anything left to say.+Use the **Set Dialogue** function to switch an NPC to an entirely different dialogue after your game has progressed to a new part of the story or to remove an NPC's dialogue after they no longer have anything to say.
 </WRAP> </WRAP>
  
set_dialogue.txt · Last modified: 2021/04/21 18:49 by justin