User Tools

Site Tools


set_character_name

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
Last revisionBoth sides next revision
set_character_name [2018/03/16 09:48] justinset_character_name [2020/05/04 08:21] justin
Line 2: Line 2:
 ---- ----
  
-Changes the name of the specified character (i.e. the name displayed when speaking during dialogue).+Changes the name of the specified [[character]] (i.e. the name displayed when speaking during [[dialogue]]).
  
 ====Signature:==== ====Signature:====
 <code python> <code python>
-set_character_name(character_id, name)+set_character_name(entity_id, name)
 </code> </code>
  
 ^Argument^Description^Type^Required^ ^Argument^Description^Type^Required^
-|character_id|Entity ID of the character.|[[String]]|Yes| +|entity_id|[[Entity]] ID of the [[character]].|[[String]]|Yes| 
-|name|New name for the character.|[[String]]|Yes|+|name|New name for the [[character]].|[[String]]|Yes|
  
 ====Example:==== ====Example:====
-<code python>+<code bauxite>
 set_character_name("red_slime", "Bob") set_character_name("red_slime", "Bob")
 </code> </code>
-//Results:// The red slime's name will be displayed as "Bob" within any dialogue going forward.+//Results:// The red slime's name will be displayed as "Bob" within any [[dialogue]] going forward.
  
 <WRAP center round tip 100%> <WRAP center round tip 100%>
-Use the **Set Character Name** function to change an NPC's displayed name to something more specific or less formal after becoming acquainted with the player.+Use the **Set Character Name** function to change an [[NPC|NPC's]] displayed name to something more specific or less formal after becoming acquainted with the player.
 </WRAP> </WRAP>
  
set_character_name.txt · Last modified: 2021/04/21 18:49 by justin