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script_syntax [2020/07/25 10:49]
justin
script_syntax [2020/08/05 21:36] (current)
justin
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-The scripting language ​in RPG in a Box is a simple imperative language designed specifically for the engine. The syntax is useful to know for creating [[quick script|quick scripts]] for tiles and objects in the [[Map Editor]] or for script nodes in the [[Dialogue Editor]].+Bauxite, the scripting language ​for RPG in a Boxis a simple imperative language designed specifically for the engine. The syntax ​for Bauxite ​is useful to know for creating [[quick script|quick scripts]] for tiles and objects in the [[Map Editor]] or for script nodes in the [[Dialogue Editor]].
  
 =====Statement Syntax===== =====Statement Syntax=====
-Statements are the basic building blocks of the scripting language ​and represent a particular action to be taken. A statement can be either a function call, assignment of a value to a variable/​property,​ or control statement (i.e. "​If"​ statement, "​While"​ loop, or "​For"​ loop). Multiple statements must be separated from each other using semicolons (;). Whitespace between statements is ignored, although newlines and indentation are recommended for ease of reading.+Statements are the basic building blocks of Bauxite ​and represent a particular action to be taken. A statement can be either a function call, assignment of a value to a variable/​property,​ or control statement (i.e. "​If"​ statement, "​While"​ loop, or "​For"​ loop). Multiple statements must be separated from each other using semicolons (;). Whitespace between statements is ignored, although newlines and indentation are recommended for ease of reading.
  
 =====Function Calls===== =====Function Calls=====
script_syntax.1595699383.txt.gz ยท Last modified: 2020/07/25 10:49 by justin