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script_syntax [2020/08/05 21:32] justinscript_syntax [2020/08/05 21:36] justin
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-**Bauxite**, the scripting language in RPG in a Box, is a simple imperative language designed specifically for the engine. The syntax is useful to know for creating [[quick script|quick scripts]] for tiles and objects in the [[Map Editor]] or for script nodes in the [[Dialogue Editor]].+Bauxite, the scripting language for RPG in a Box, is a simple imperative language designed specifically for the engine. The syntax for Bauxite is useful to know for creating [[quick script|quick scripts]] for tiles and objects in the [[Map Editor]] or for script nodes in the [[Dialogue Editor]].
  
 =====Statement Syntax===== =====Statement Syntax=====
-Statements are the basic building blocks of the scripting language and represent a particular action to be taken. A statement can be either a function call, assignment of a value to a variable/property, or control statement (i.e. "If" statement, "While" loop, or "For" loop). Multiple statements must be separated from each other using semicolons (;). Whitespace between statements is ignored, although newlines and indentation are recommended for ease of reading.+Statements are the basic building blocks of Bauxite and represent a particular action to be taken. A statement can be either a function call, assignment of a value to a variable/property, or control statement (i.e. "If" statement, "While" loop, or "For" loop). Multiple statements must be separated from each other using semicolons (;). Whitespace between statements is ignored, although newlines and indentation are recommended for ease of reading.
  
 =====Function Calls===== =====Function Calls=====
script_syntax.txt · Last modified: 2023/11/06 14:13 by justin