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Rotates the player to face towards the specified cardinal direction (i.e. north, south, west, or east).
rotate_player_to_direction(direction)
Argument | Description | Type | Required |
---|---|---|---|
direction | Cardinal direction for the player to face towards. | Cardinal Direction | Yes |
Lock/Unlock Player Movement must be called before using this function to prevent the player from interfering with the scripted movement.
rotate_player_to_direction(SOUTH)
Results: Rotates the player until they are facing towards the south.
Use the Rotate Player To Direction function to force the player's viewpoint before an event occurs or to have them facing a specific direction at the end of a cutscene.