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rotate_entity_towards

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rotate_entity_towards [2018/03/16 09:47]
justin
rotate_entity_towards [2020/05/04 09:49] (current)
justin
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-Rotates an entity to face towards another entity over the specified duration (in seconds). The target entity can optionally be rotated to face towards the first entity simultaneously.+Rotates an [[entity]] to face towards another ​[[entity]] over the specified duration (in seconds). The target ​[[entity]] can optionally be rotated to face towards the first [[entity]] simultaneously.
  
 ====Signature:​==== ====Signature:​====
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 ^Argument^Description^Type^Required^ ^Argument^Description^Type^Required^
-|entity|Entity to rotate.|[[Entity]]|Yes| +|entity|[[Entity]] to rotate.|[[Entity]]|Yes| 
-|target_entity|Target entity to rotate the first entity towards.|[[Entity]]|Yes| +|target_entity|Target ​[[entity]] to rotate the first [[entity]] towards.|[[Entity]]|Yes| 
-|also_rotate_target|Should ​target entity also be rotated towards the first entity.|[[Boolean]]|Yes|+|also_rotate_target|Determines if the target ​[[entity]] should ​also be rotated towards the first [[entity]].|[[Boolean]]|Yes|
 |duration|Duration of the rotation (in seconds).|[[Decimal]]|Yes| |duration|Duration of the rotation (in seconds).|[[Decimal]]|Yes|
  
 ====Example:​==== ====Example:​====
-<​code ​python>+<​code ​bauxite>
 rotate_entity_towards(player,​ entity["​purple_slime"​],​ true, 1) rotate_entity_towards(player,​ entity["​purple_slime"​],​ true, 1)
 </​code>​ </​code>​
-//​Results://​ The player character is rotated to face towards the entity with an ID of "​purple_slime"​ over a duration of one second. The purple slime is also simultaneously rotated to face towards the player character.+//​Results://​ The [[player character]] is rotated to face towards the [[entity]] with an ID of "​purple_slime"​ over a duration of one second. The purple slime is also simultaneously rotated to face towards the [[player character]].
  
 <WRAP center round tip 100%> <WRAP center round tip 100%>
-Use the **Rotate Entity Towards** function to have characters look at each other during a cutscene or to have them look towards an object that is the focus of a conversation.+Use the **Rotate Entity Towards** function to have [[character|characters]] look at each other during a cutscene or to have them look towards an [[object]] that is the focus of a conversation.
 </​WRAP>​ </​WRAP>​
  
rotate_entity_towards.txt · Last modified: 2020/05/04 09:49 by justin