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rotate_entity_towards

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rotate_entity_towards [2020/05/04 09:49] justinrotate_entity_towards [2021/04/21 18:48] (current) justin
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 |target_entity|Target [[entity]] to rotate the first [[entity]] towards.|[[Entity]]|Yes| |target_entity|Target [[entity]] to rotate the first [[entity]] towards.|[[Entity]]|Yes|
 |also_rotate_target|Determines if the target [[entity]] should also be rotated towards the first [[entity]].|[[Boolean]]|Yes| |also_rotate_target|Determines if the target [[entity]] should also be rotated towards the first [[entity]].|[[Boolean]]|Yes|
-|duration|Duration of the rotation (in seconds).|[[Decimal]]|Yes|+|duration|Duration of the rotation (in seconds).|[[Number]]|Yes|
  
 ====Example:==== ====Example:====
 <code bauxite> <code bauxite>
-rotate_entity_towards(player, entity["purple_slime"], true, 1)+rotate_entity_towards(player, entity["purple_slime"], true, 1);
 </code> </code>
 //Results:// The [[player character]] is rotated to face towards the [[entity]] with an ID of "purple_slime" over a duration of one second. The purple slime is also simultaneously rotated to face towards the [[player character]]. //Results:// The [[player character]] is rotated to face towards the [[entity]] with an ID of "purple_slime" over a duration of one second. The purple slime is also simultaneously rotated to face towards the [[player character]].
rotate_entity_towards.1588610975.txt.gz · Last modified: 2020/05/04 09:49 by justin