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rotate_entity_towards

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rotate_entity_towards [2018/03/16 09:47] justinrotate_entity_towards [2021/04/21 18:48] (current) justin
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-Rotates an entity to face towards another entity over the specified duration (in seconds). The target entity can optionally be rotated to face towards the first entity simultaneously.+Rotates an [[entity]] to face towards another [[entity]] over the specified duration (in seconds). The target [[entity]] can optionally be rotated to face towards the first [[entity]] simultaneously.
  
 ====Signature:==== ====Signature:====
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 ^Argument^Description^Type^Required^ ^Argument^Description^Type^Required^
-|entity|Entity to rotate.|[[Entity]]|Yes| +|entity|[[Entity]] to rotate.|[[Entity]]|Yes| 
-|target_entity|Target entity to rotate the first entity towards.|[[Entity]]|Yes| +|target_entity|Target [[entity]] to rotate the first [[entity]] towards.|[[Entity]]|Yes| 
-|also_rotate_target|Should target entity also be rotated towards the first entity.|[[Boolean]]|Yes| +|also_rotate_target|Determines if the target [[entity]] should also be rotated towards the first [[entity]].|[[Boolean]]|Yes| 
-|duration|Duration of the rotation (in seconds).|[[Decimal]]|Yes|+|duration|Duration of the rotation (in seconds).|[[Number]]|Yes|
  
 ====Example:==== ====Example:====
-<code python+<code bauxite
-rotate_entity_towards(player, entity["purple_slime"], true, 1)+rotate_entity_towards(player, entity["purple_slime"], true, 1);
 </code> </code>
-//Results:// The player character is rotated to face towards the entity with an ID of "purple_slime" over a duration of one second. The purple slime is also simultaneously rotated to face towards the player character.+//Results:// The [[player character]] is rotated to face towards the [[entity]] with an ID of "purple_slime" over a duration of one second. The purple slime is also simultaneously rotated to face towards the [[player character]].
  
 <WRAP center round tip 100%> <WRAP center round tip 100%>
-Use the **Rotate Entity Towards** function to have characters look at each other during a cutscene or to have them look towards an object that is the focus of a conversation.+Use the **Rotate Entity Towards** function to have [[character|characters]] look at each other during a cutscene or to have them look towards an [[object]] that is the focus of a conversation.
 </WRAP> </WRAP>
  
rotate_entity_towards.1521218869.txt.gz · Last modified: 2018/03/16 09:47 by justin