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rotate_entity_towards [2018/03/16 09:47] – justin | rotate_entity_towards [2020/05/04 09:49] – justin | ||
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- | Rotates an entity to face towards another entity over the specified duration (in seconds). The target entity can optionally be rotated to face towards the first entity simultaneously. | + | Rotates an [[entity]] to face towards another |
====Signature: | ====Signature: | ||
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^Argument^Description^Type^Required^ | ^Argument^Description^Type^Required^ | ||
- | |entity|Entity to rotate.|[[Entity]]|Yes| | + | |entity|[[Entity]] to rotate.|[[Entity]]|Yes| |
- | |target_entity|Target entity to rotate the first entity towards.|[[Entity]]|Yes| | + | |target_entity|Target |
- | |also_rotate_target|Should | + | |also_rotate_target|Determines if the target |
|duration|Duration of the rotation (in seconds).|[[Decimal]]|Yes| | |duration|Duration of the rotation (in seconds).|[[Decimal]]|Yes| | ||
====Example: | ====Example: | ||
- | < | + | < |
rotate_entity_towards(player, | rotate_entity_towards(player, | ||
</ | </ | ||
- | // | + | // |
<WRAP center round tip 100%> | <WRAP center round tip 100%> | ||
- | Use the **Rotate Entity Towards** function to have characters look at each other during a cutscene or to have them look towards an object that is the focus of a conversation. | + | Use the **Rotate Entity Towards** function to have [[character|characters]] look at each other during a cutscene or to have them look towards an [[object]] that is the focus of a conversation. |
</ | </ | ||