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rotate_camera_over_time [2017/05/05 16:05] justinrotate_camera_over_time [2021/04/21 18:48] (current) justin
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 Rotates the camera horizontally and/or vertically by the specified number of degrees over a period of time (in seconds). The angles are relative to the current view. A positive horizontal angle will rotate the camera to the right and a negative horizontal angle will rotate the camera to the left. Likewise, a positive vertical angle will rotate the camera upwards and a negative vertical angle will rotate the camera downwards. Rotates the camera horizontally and/or vertically by the specified number of degrees over a period of time (in seconds). The angles are relative to the current view. A positive horizontal angle will rotate the camera to the right and a negative horizontal angle will rotate the camera to the left. Likewise, a positive vertical angle will rotate the camera upwards and a negative vertical angle will rotate the camera downwards.
  
 +====Signature:====
 <code python> <code python>
 rotate_camera_over_time(horizontal_angle, vertical_angle, duration) rotate_camera_over_time(horizontal_angle, vertical_angle, duration)
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 ^Argument^Description^Type^Required^ ^Argument^Description^Type^Required^
-|horizontal_angle|Angle by which to rotate the camera left or right (in degrees).|[[Decimal]]|Yes| +|horizontal_angle|Angle by which to rotate the camera left or right (in degrees).|[[Number]]|Yes| 
-|vertical_angle|Angle by which to rotate the camera up or down (in degrees).|[[Decimal]]|Yes| +|vertical_angle|Angle by which to rotate the camera up or down (in degrees).|[[Number]]|Yes| 
-|duration|Duration of the camera rotation (in seconds).|[[Decimal]]|Yes|+|duration|Duration of the camera rotation (in seconds).|[[Number]]|Yes|
  
 <WRAP center round info 100%> <WRAP center round info 100%>
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 ====Example:==== ====Example:====
-<code python+<code bauxite
-rotate_camera_over_time(0, 0, 1)+rotate_camera_over_time(-40, 0, 1);
 </code> </code>
-//Results://+//Results:// The camera is rotated 40 degrees to the left over a duration of one second.
  
 <WRAP center round tip 100%> <WRAP center round tip 100%>
-Use the **Rotate Camera Over Time** function to ...+Use the **Rotate Camera Over Time** function to focus the camera towards an event taking place during a cutsceneThis is particularly useful in first-person mode since the camera rotations will be relative to the player's view.
 </WRAP> </WRAP>
  
rotate_camera_over_time.1494025509.txt.gz · Last modified: 2017/05/05 16:05 by justin