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rotate_camera_over_time [2017/05/07 16:27] – justin | rotate_camera_over_time [2018/03/16 09:47] – justin | ||
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Rotates the camera horizontally and/or vertically by the specified number of degrees over a period of time (in seconds). The angles are relative to the current view. A positive horizontal angle will rotate the camera to the right and a negative horizontal angle will rotate the camera to the left. Likewise, a positive vertical angle will rotate the camera upwards and a negative vertical angle will rotate the camera downwards. | Rotates the camera horizontally and/or vertically by the specified number of degrees over a period of time (in seconds). The angles are relative to the current view. A positive horizontal angle will rotate the camera to the right and a negative horizontal angle will rotate the camera to the left. Likewise, a positive vertical angle will rotate the camera upwards and a negative vertical angle will rotate the camera downwards. | ||
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<code python> | <code python> | ||
rotate_camera_over_time(horizontal_angle, | rotate_camera_over_time(horizontal_angle, | ||
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<WRAP center round tip 100%> | <WRAP center round tip 100%> | ||
- | Use the **Rotate Camera Over Time** function to ... | + | Use the **Rotate Camera Over Time** function to focus the camera towards an event taking place during a cutscene. This is particularly useful in first-person mode since the camera rotations will be relative to the player' |
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