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This is an old revision of the document!
Prompts the player for an entity using the cursor. The selected entity is returned by this function and can be stored into a property or variable for further action.
request_entity(validation_func)
request_entity("validate_entity");
Results: Prompts the player for an entity. The custom “validate_coord” function is called to validate whether or not the entity at the current cursor location is valid.
Use the Request Coordinate function as a way for the player to dynamically place tiles into the world, for example to build walls, bridges, or even houses!