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request_coordinate [2022/03/14 21:36] justinrequest_coordinate [2022/03/14 21:43] (current) justin
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 </code> </code>
 //Results:// //Results://
-Prompts the player for a [[tile]] [[coordinate]], with a starting Z value of zero, a minimum Z value of -64, a maximum Z value of 64, and increments of 16. The custom "validate_coord" function is called to check if the [[coordinate]] at the current cursor location is valid (in this case, it's ensuring that there isn't an existing [[tile]] at that location and that the [[coordinate]] is one of three allowed locations in the "valid_coords[[array]] variable). Once the player selects a valid [[coordinate]], it will be stored into the $result variable.+Prompts the player for a [[tile]] [[coordinate]], with a starting Z value of zero, a minimum Z value of -64, a maximum Z value of 64, and increments of 16. The custom "validate_coord" function is called to check if the [[coordinate]] at the current cursor location is valid (in this case, it's ensuring that there isn't an existing [[tile]] at that location and that the [[coordinate]] is one of three allowed locations in the $valid_coords [[array]] variable). Once the player selects a valid [[coordinate]], it will be stored into the $result variable.
  
 <WRAP center round tip 100%> <WRAP center round tip 100%>
-Use the **Request Coordinate** function as a way for the player to dynamically place tiles into the world, for example to build walls, bridges, or even houses!+Use the **Request Coordinate** function as a way for the player to dynamically place tiles into the world, for example to build walls, bridges, or even houses.
 </WRAP> </WRAP>
  
request_coordinate.1647319013.txt.gz · Last modified: 2022/03/14 21:36 by justin