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replace_navigation [2018/03/16 09:47] justinreplace_navigation [2020/05/25 08:47] justin
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-Replaces one navigation type with another for any navigation paths that are connected to the specified tile or object. The acceptable values for navigation type are listed and explained on the [[Navigation and Interaction]] page.+Replaces one navigation type with another for any navigation paths that are connected to the specified entity. The acceptable values for navigation type are listed and explained on the [[Navigation and Interaction]] page.
  
 ====Signature:==== ====Signature:====
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 ^Argument^Description^Type^Required^ ^Argument^Description^Type^Required^
-|entity|Tile or object to replace navigation to/from.|[[Entity]]|Yes|+|entity|Entity to replace navigation to/from.|[[Entity]], [[groups|Group]]|Yes|
 |navigation_type|Existing navigation type that will be replaced.|[[navigation_and_interaction|Navigation Type]]|Yes| |navigation_type|Existing navigation type that will be replaced.|[[navigation_and_interaction|Navigation Type]]|Yes|
 |new_navigation_type|New navigation type to replace the existing type with.|[[navigation_and_interaction|Navigation Type]]|Yes| |new_navigation_type|New navigation type to replace the existing type with.|[[navigation_and_interaction|Navigation Type]]|Yes|
  
 <WRAP center round info 100%> <WRAP center round info 100%>
-See [[Modify Navigation]] if you'd like to only change the navigation type between two specific tiles instead of any tiles relative to an entity.+See [[Modify Navigation]] if you'd like to only change the navigation type between two specific [[tile|tiles]] instead of any [[tile|tiles]] relative to an [[entity]].
 </WRAP> </WRAP>
  
 ====Example:==== ====Example:====
-<code lua>+<code bauxite>
 replace_navigation(self, INTERACT_ONLY, WALK_AND_INTERACT) replace_navigation(self, INTERACT_ONLY, WALK_AND_INTERACT)
 </code> </code>
-//Results:// Any navigation paths in each of the four cardinal directions from the entity that this script is attached to that currently have a type of INTERACT_ONLY will be changed to WALK_AND_INTERACT (now allowing characters to pass through).+//Results:// Any navigation paths in each of the four [[cardinal direction|cardinal directions]] from the [[entity]] that this [[script]] is attached to that currently have a type of INTERACT_ONLY will be changed to WALK_AND_INTERACT (now allowing [[character|characters]] to pass through).
  
 <WRAP center round tip 100%> <WRAP center round tip 100%>
-Use the **Replace Navigation** function to easily update the navigation for any tiles surrounding an obstacle that has been removed or a door that has been opened to enable characters to pass through.+Use the **Replace Navigation** function to easily update the navigation for any [[tile|tiles]] surrounding an obstacle that has been removed or a door that has been opened to enable [[character|characters]] to pass through.
 </WRAP> </WRAP>
  
replace_navigation.txt · Last modified: 2021/04/21 18:42 by justin