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remove_entity [2018/03/16 09:47]
justin
remove_entity [2020/05/25 09:04] (current)
justin
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 ---- ----
  
-Permanently removes the specified entity from the scene.+Permanently removes the specified ​[[entity]] from the [[map]].
  
 ====Signature:​==== ====Signature:​====
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 ^Argument^Description^Type^Required^ ^Argument^Description^Type^Required^
-|entity|The entity to remove from the scene.|[[Entity]]|Yes|+|entity|The ​[[entity]] to remove from the [[map]].|[[Entity]]|Yes|
  
 ====Example:​==== ====Example:​====
-<​code ​python+<​code ​bauxite
-remove_entity(entity["​key01"])+remove_entity(entity["​key_01"])
 </​code>​ </​code>​
-//​Results://​ The entity with an ID of "key01" is permanently removed from the scene.+//​Results://​ The [[entity]] with an ID of "key_01" is permanently removed from the [[map]].
  
 <WRAP center round tip 100%> <WRAP center round tip 100%>
-Use the **Remove Entity** function to remove characters that have exited during a cutscene or as a way for the player to "​collect"​ objects from the scene (i.e. item pickups).+Use the **Remove Entity** function to remove ​[[character|characters]] that have exited during a cutscene or as a way for the player to "​collect" ​[[object|objects]] from the scene (i.e. [[item]] pickups).
 </​WRAP>​ </​WRAP>​
  
remove_entity.txt · Last modified: 2020/05/25 09:04 by justin