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random_number [2018/08/29 09:05]
justin
random_number [2020/05/26 10:35] (current)
justin
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 ---- ----
  
-The **random number** syntax generates an integer value within the given range (inclusive of the minimum and maximum value). It can be used in place of a literal value for most function arguments where a numeric value is expected.+The **random number** syntax generates an integer value within the given range (inclusive of the minimum and maximum value). It can be used in [[script|scripts]] anywhere ​[[number|numeric]] value is expected.
  
 ====Examples:​==== ====Examples:​====
-<​code ​lua>+<​code ​bauxite>
 wait(random(1,​ 5)) wait(random(1,​ 5))
 </​code>​ </​code>​
 Waits for a random amount of time between 1 and 5 seconds. Waits for a random amount of time between 1 and 5 seconds.
  
-<​code ​python>+<​code ​bauxite>
 if random(0, 100) <= 25 then if random(0, 100) <= 25 then
   give_item("​ITEM_0001"​)   give_item("​ITEM_0001"​)
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 end end
 </​code>​ </​code>​
-Gives either ITEM_0001 or ITEM_0002 to the player, with a 25% chance that the item will be ITEM_0001.+Gives either ITEM_0001 or ITEM_0002 to the player, with a 25% chance that the [[item]] will be ITEM_0001.
  
 ~~NOTOC~~ ~~NOTOC~~
random_number.1535558755.txt.gz ยท Last modified: 2018/08/29 09:05 by justin