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random_number [2018/08/29 09:05] – justin | random_number [2020/05/26 10:35] (current) – justin | ||
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- | The **random number** syntax generates an integer value within the given range (inclusive of the minimum and maximum value). It can be used in place of a literal value for most function arguments where a numeric value is expected. | + | The **random number** syntax generates an integer value within the given range (inclusive of the minimum and maximum value). It can be used in [[script|scripts]] anywhere |
====Examples: | ====Examples: | ||
- | < | + | < |
wait(random(1, | wait(random(1, | ||
</ | </ | ||
Waits for a random amount of time between 1 and 5 seconds. | Waits for a random amount of time between 1 and 5 seconds. | ||
- | < | + | < |
if random(0, 100) <= 25 then | if random(0, 100) <= 25 then | ||
give_item(" | give_item(" | ||
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end | end | ||
</ | </ | ||
- | Gives either ITEM_0001 or ITEM_0002 to the player, with a 25% chance that the item will be ITEM_0001. | + | Gives either ITEM_0001 or ITEM_0002 to the player, with a 25% chance that the [[item]] will be ITEM_0001. |
~~NOTOC~~ | ~~NOTOC~~ |