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predefined_animation_names

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predefined_animation_names [2017/07/14 15:52]
justin
predefined_animation_names [2017/09/19 10:10] (current)
justin
Line 10: Line 10:
 |idle|Plays whenever the character is standing still and no other animations are active. The [[animation_types|animation type]] for this would typically be "​Loop"​ or "Ping Pong"​.| |idle|Plays whenever the character is standing still and no other animations are active. The [[animation_types|animation type]] for this would typically be "​Loop"​ or "Ping Pong"​.|
 |walk|Plays whenever the character is moving from one tile to another. The [[animation_types|animation type]] for this would typically be "​Loop"​ or "Ping Pong"​.| |walk|Plays whenever the character is moving from one tile to another. The [[animation_types|animation type]] for this would typically be "​Loop"​ or "Ping Pong"​.|
 +|interact|Plays whenever the character interacts with an object.|
 |attack|Plays whenever the character executes an attack during combat. The [[animation_types|animation type]] for this would typically be "​Once"​ or "Ping Pong Once"​.| |attack|Plays whenever the character executes an attack during combat. The [[animation_types|animation type]] for this would typically be "​Once"​ or "Ping Pong Once"​.|
 |death|Plays whenever the character is killed/​destroyed during combat or other hazardous situations.| |death|Plays whenever the character is killed/​destroyed during combat or other hazardous situations.|
predefined_animation_names.txt ยท Last modified: 2017/09/19 10:10 by justin