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predefined_animation_names

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Predefined Animation Names


In RPG in a Box, some animation names are connected to certain behaviors and scenarios. For example, when a character moves from one tile to another, the game will automatically trigger the “walk” animation for that character (if it exists). If a character does not have an animation defined for a particular scenario then Frame 1 of the model will be displayed instead. Refer to the tables below (divided by entity type) for explanations of when each predefined animation gets triggered.

Characters

NameDescription
idlePlays whenever the character is standing still and no other animations are active. The animation type for this would typically be “Loop” or “Ping Pong”.
walkPlays whenever the character is moving from one tile to another. The animation type for this would typically be “Loop” or “Ping Pong”.
attackPlays whenever the character executes an attack during combat. The animation type for this would typically be “Once” or “Ping Pong Once”.
deathPlays whenever the character is killed/destroyed during combat or other hazardous situations.

Tiles

NameDescription
default

Objects

NameDescription
default
predefined_animation_names.1500064853.txt.gz · Last modified: 2017/07/14 13:40 by justin