— — — — —
— — — — —
— — — — —
— — — — —
— — — — —
— — — — —
— — — — —
— — — — —
This is an old revision of the document!
In RPG in a Box, some animation names are connected to certain behaviors and scenarios. For example, when a character moves from one tile to another, the game will automatically trigger the “walk” animation for that character (if it exists). If a character does not have an animation defined for a particular scenario then Frame 1 of the model will be displayed. Refer to the tables below (divided by entity type) for explanations of when each predefined animation gets triggered.
Name | Description |
---|---|
idle | Plays whenever the character is standing still and no other animations are active. The animation type for this would typically be “Loop” or “Ping Pong”. |
walk | Plays whenever the character is moving from one tile to another. The animation type for this would typically be “Loop” or “Ping Pong”. |
attack | Plays whenever the character executes an attack during combat. The animation type for this would typically be “Once” or “Ping Pong Once”. |
death | Plays whenever the character is killed/destroyed during combat or other hazardous situations. |
Name | Description |
---|---|
default |
Name | Description |
---|---|
default |