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predefined_animation_names

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Predefined Animation Names


In RPG in a Box, some animation names are connected to certain behaviors and scenarios. For example, when a character moves from one tile to another, the game will automatically trigger the “walk” animation for that character (if it exists). Refer to the tables below (divided by entity type) for explanations of when each predefined animation gets triggered.

Characters

NameDescription
idle
walk
attack
death

Tiles

NameDescription
default

Objects

NameDescription
default
predefined_animation_names.1500061589.txt.gz · Last modified: 2017/07/14 12:46 by justin