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This is an old revision of the document!
In RPG in a Box, some animation names are connected to certain behaviors and scenarios. For example, when a character moves from one tile to the next, the game will automatically trigger the “walk” animation for that character (if it exists).
Name | Description |
---|---|
idle | |
walk | |
attack | |
death |
Name | Description |
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default |
Name | Description |
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default |