— — — — —
— — — — —
— — — — —
— — — — —
— — — — —
— — — — —
— — — — —
— — — — —
This is an old revision of the document!
Plays the specified sound effect once.
play_sound(sound_name)
Argument | Description | Type | Required |
---|---|---|---|
sound_name | Name of the sound effect to play. | String | Yes |
This function plays the sound at the game's current sound effect volume. For positional/spatial sounds, you can attach a sound effect to a model's animation in order for the sound level to adjust based on the distance from the player.
play_sound("door_open")
Results: Plays the sound effect named “door_open” one time.
Use the Play Sound function to trigger a sound effect when the player opens a door or a treasure chest, or an event occurs that you'd like the player to hear regardless of their location.