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play_sound [2017/10/10 07:49] justinplay_sound [2020/07/23 11:56] justin
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 ---- ----
  
-Plays the specified sound effect once.+Plays the specified [[sound|sound effect]] once.
  
 +====Signature:====
 <code python> <code python>
 play_sound(sound_name) play_sound(sound_name)
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 <WRAP center round info 100%> <WRAP center round info 100%>
-This function plays the sound at the game's current sound effect volume. For positional/spatial sounds, you can attach a sound effect to a model's animation in order for the sound level to adjust based on the distance from the player. The [[Sound FX Generator]] can be used to generate some basic 8-bit style sound effects.+The built-in [[Sound FX Generator]], accessed from the main toolbar along the top of the application, can be used to generate some basic 8-bit style [[sound|sound effects]].
 </WRAP> </WRAP>
  
 ====Example:==== ====Example:====
-<code python>+<code bauxite>
 play_sound("door_open") play_sound("door_open")
 </code> </code>
-//Results:// Plays the sound effect named "door_open" one time.+//Results:// Plays the [[sound|sound effect]] named "door_open" one time.
  
 <WRAP center round tip 100%> <WRAP center round tip 100%>
-Use the **Play Sound** function to trigger a sound effect when the player opens a door or a treasure chest, or an event occurs that you'd like the player to hear regardless of their location.+Use the **Play Sound** function to trigger a [[sound|sound effect]] when the player opens a door or a treasure chest, or an event occurs that you'd like the player to hear regardless of their location.
 </WRAP> </WRAP>
  
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 ====Editor Node:==== ====Editor Node:====
-{{:wiki:play_sound_node.png?nolink|}}+{{:play_sound_node.png?nolink|}}
 </WRAP> </WRAP>
  
play_sound.txt · Last modified: 2024/01/31 22:20 by justin