User Tools

Site Tools


placeholder_expression

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
placeholder_expression [2017/06/01 08:07] justinplaceholder_expression [2021/04/21 20:23] (current) justin
Line 2: Line 2:
 ---- ----
  
-**Placeholder expressions** provide a way to insert dynamic values into [[string|strings]] that will get evaluated at game runtime. Examples include entity propertiesglobal properties, or arithmetical expressions.+**Placeholder expressions** provide a way to insert dynamic values into [[string|strings]] that will get evaluated at game runtime for displaying to the player or printing to the [[developer console]]Generallyany sort of expression that can be stored into a variable can also be used in a placeholder expression. 
 + 
 +<WRAP center round info 100%> 
 +Since placeholder expressions are parsed during a [[script|script's]] executionthey should be used sparingly to avoid potential slowdowns or hesitations. When possible, it's best to first store the expression into a variable and then use [[string|string concatenation]] to generate the desired [[string]]. 
 +</WRAP> 
 + 
 +In regards to usage, the expression must be enclosed using the following syntax consisting of a dollar sign and curly braces: 
 + 
 +<code bauxite> 
 +${expression} 
 +</code> 
 + 
 +As with [[string|strings]], any double quotation marks in the placeholder expression must be escaped with backslashes.
  
 ====Example:==== ====Example:====
-<code lua+<code bauxite
-display_message("Hello world! This is a string. ${global.property[\"test\"]}")+display_message("The value of property ABC is ${global.property[\"ABC\"]}");
 </code> </code>
  
 ~~NOTOC~~ ~~NOTOC~~
placeholder_expression.1496329664.txt.gz · Last modified: 2017/06/01 08:07 by justin