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npc_behavior [2020/05/11 09:48]
justin
npc_behavior [2020/05/11 09:51] (current)
justin
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 |{{:​wiki:​script_start.png?​nolink|}}|Can Trigger Scripts|When enabled, this [[NPC]] is able to trigger [[script|scripts]] on [[tile|tiles]],​ for example when stepping onto a trap or a hazardous [[tile]]. The "​Triggerable by NPCs" option (see [[Entity Properties]]) must also be enabled for a [[tile|tile'​s]] [[script]] in order for the [[NPC]] to trigger it.| |{{:​wiki:​script_start.png?​nolink|}}|Can Trigger Scripts|When enabled, this [[NPC]] is able to trigger [[script|scripts]] on [[tile|tiles]],​ for example when stepping onto a trap or a hazardous [[tile]]. The "​Triggerable by NPCs" option (see [[Entity Properties]]) must also be enabled for a [[tile|tile'​s]] [[script]] in order for the [[NPC]] to trigger it.|
 |{{:​wiki:​sword.png?​nolink|}}|Attackable in Real-Time|When enabled, this [[NPC]] can be attacked in the game world in real-time. Their loot drop and experience points that will be given to the attacking [[character]] when defeated can be set if this option is toggled on. Their stats, like health and attack strength, are configured from the [[Model Properties]] panel of the [[Voxel Editor]].| |{{:​wiki:​sword.png?​nolink|}}|Attackable in Real-Time|When enabled, this [[NPC]] can be attacked in the game world in real-time. Their loot drop and experience points that will be given to the attacking [[character]] when defeated can be set if this option is toggled on. Their stats, like health and attack strength, are configured from the [[Model Properties]] panel of the [[Voxel Editor]].|
-|{{:​wiki:​group.png?​nolink|}}|Movement Area|Determines where this [[NPC]] is permitted to move, for example to any open [[tile|tiles]] or only those within a [[groups|group]] defined for the map.|+|{{:​wiki:​group.png?​nolink|}}|Movement Area|Determines where this [[NPC]] is permitted to move, for example to any open [[tile|tiles]] or only those within a [[groups|group]] defined for the [[map]].|
 |{{:​wiki:​clock.png?​nolink|}}|Movement Interval|Determines how long this [[NPC]] will wait (in seconds) between each movement attempt. This can either be a fixed value or a random value within a range.| |{{:​wiki:​clock.png?​nolink|}}|Movement Interval|Determines how long this [[NPC]] will wait (in seconds) between each movement attempt. This can either be a fixed value or a random value within a range.|
 |{{:​wiki:​arrow_out.png?​nolink|}}|Movement Direction|Determines the direction in which this [[NPC]] will attempt to move. This can either be a random direction, a relative direction (forward, to their left. etc.), or an absolute [[cardinal direction]]. With the "​Random"​ option, they will only move if the randomly selected direction is passable and unobstructed,​ while "​Random (Forced)"​ indicates that only open paths should be considered (therefore they will always move if an open path is available).| |{{:​wiki:​arrow_out.png?​nolink|}}|Movement Direction|Determines the direction in which this [[NPC]] will attempt to move. This can either be a random direction, a relative direction (forward, to their left. etc.), or an absolute [[cardinal direction]]. With the "​Random"​ option, they will only move if the randomly selected direction is passable and unobstructed,​ while "​Random (Forced)"​ indicates that only open paths should be considered (therefore they will always move if an open path is available).|
npc_behavior.txt ยท Last modified: 2020/05/11 09:51 by justin