User Tools

Site Tools


npc_behavior

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revisionBoth sides next revision
npc_behavior [2020/05/11 09:35] justinnpc_behavior [2020/05/11 09:48] justin
Line 12: Line 12:
 |{{:wiki:hand.png?nolink|}}|When Player Interacts|Determines what will happen when the [[player character]] interacts with this [[NPC]]. If the "Start Dialogue" or "Start Battle" option is selected, an additional dropdown will allow you to choose which [[dialogue]] or [[battle]] to start.| |{{:wiki:hand.png?nolink|}}|When Player Interacts|Determines what will happen when the [[player character]] interacts with this [[NPC]]. If the "Start Dialogue" or "Start Battle" option is selected, an additional dropdown will allow you to choose which [[dialogue]] or [[battle]] to start.|
 |{{:wiki:navigation_adjacent.png?nolink|}}|When Next to Player|Determines what will happen when this [[NPC]] is on a [[tile]] adjacent to the [[player character]]. If the "Start Dialogue" or "Start Battle" option is selected, an additional dropdown will allow you to choose which [[dialogue]] or [[battle]] to start.| |{{:wiki:navigation_adjacent.png?nolink|}}|When Next to Player|Determines what will happen when this [[NPC]] is on a [[tile]] adjacent to the [[player character]]. If the "Start Dialogue" or "Start Battle" option is selected, an additional dropdown will allow you to choose which [[dialogue]] or [[battle]] to start.|
-|{{:wiki:script_start.png?nolink|}}|Can Trigger Scripts|When enabled, this [[NPC]] is able to trigger [[script|scripts]] on [[tile|tiles]], for example when stepping onto a trap or a hazardous [[tile]]. The "Triggerable by NPCs" option must also be enabled for a [[tile]] [[script]] in order for the [[NPC]] to trigger it.|+|{{:wiki:script_start.png?nolink|}}|Can Trigger Scripts|When enabled, this [[NPC]] is able to trigger [[script|scripts]] on [[tile|tiles]], for example when stepping onto a trap or a hazardous [[tile]]. The "Triggerable by NPCs" option (see [[Entity Properties]]) must also be enabled for a [[tile|tile's]] [[script]] in order for the [[NPC]] to trigger it.|
 |{{:wiki:sword.png?nolink|}}|Attackable in Real-Time|When enabled, this [[NPC]] can be attacked in the game world in real-time. Their loot drop and experience points that will be given to the attacking [[character]] when defeated can be set if this option is toggled on. Their stats, like health and attack strength, are configured from the [[Model Properties]] panel of the [[Voxel Editor]].| |{{:wiki:sword.png?nolink|}}|Attackable in Real-Time|When enabled, this [[NPC]] can be attacked in the game world in real-time. Their loot drop and experience points that will be given to the attacking [[character]] when defeated can be set if this option is toggled on. Their stats, like health and attack strength, are configured from the [[Model Properties]] panel of the [[Voxel Editor]].|
 |{{:wiki:group.png?nolink|}}|Movement Area|Determines where this [[NPC]] is permitted to move, for example to any open [[tile|tiles]] or only those within a [[groups|group]] defined for the map.| |{{:wiki:group.png?nolink|}}|Movement Area|Determines where this [[NPC]] is permitted to move, for example to any open [[tile|tiles]] or only those within a [[groups|group]] defined for the map.|
npc_behavior.txt · Last modified: 2023/05/06 21:14 by justin