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npc_behavior [2017/12/01 08:02] justinnpc_behavior [2017/12/11 17:17] justin
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 |Movement Interval|Determines how long the [[NPC]] will wait (in seconds) between each movement attempt. This can either be a fixed value or a random value within a range.| |Movement Interval|Determines how long the [[NPC]] will wait (in seconds) between each movement attempt. This can either be a fixed value or a random value within a range.|
 |Movement Direction|Determines the direction in which the [[NPC]] will attempt to move. This can either be a random direction, a relative direction (forward, to their left. etc.), or an absolute [[cardinal direction]].| |Movement Direction|Determines the direction in which the [[NPC]] will attempt to move. This can either be a random direction, a relative direction (forward, to their left. etc.), or an absolute [[cardinal direction]].|
-|Reaction to Obstacle|Determines how the [[NPC]] will react to an obstacle in their path. The options currently include turning left, turning right, or reversing direction.|+|Reaction to Obstacle|Determines how the [[NPC]] will react to an obstacle in their path. The options currently include turning left, turning right, reversing direction, or stopping permanently.|
  
 In the example below, the slime has been configured to always move forward at an interval of zero seconds. It is also configured to turn right in reaction to an obstacle. In the example below, the slime has been configured to always move forward at an interval of zero seconds. It is also configured to turn right in reaction to an obstacle.
npc_behavior.txt · Last modified: 2023/05/06 21:14 by justin