Refer to the table below for a description of each setting.
|Ruleset Name||Unique name for the behavior ruleset. Currently this will display as “Custom” and cannot be edited, but in a future release you'll able to save the settings for reuse with other NPCs.|
|Movement Area||Determines where the NPC is permitted to move, for example to any open tiles or only those within a group defined for the map.|
|Movement Interval||Determines how long the NPC will wait (in seconds) between each movement attempt. This can either be a fixed value or a random value within a range.|
|Movement Direction||Determines the direction in which the NPC will attempt to move. This can either be a random direction, a relative direction (forward, to their left. etc.), or an absolute cardinal direction.|
|Reaction to Obstacle||Determines how the NPC will react to an obstacle in their path. The options currently include turning left, turning right, reversing direction, or stopping permanently.|
In the example below, the slime has been configured to always move forward at an interval of zero seconds. It is also configured to turn right in reaction to an obstacle.