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- | An **NPC**, or non-player character, is any [[character]] other than those that are controlled by the player, for example townsfolk, wildlife, or non-hostile creatures. [[Dialogue]] can be attached to an NPC to allow a conversation to be initiated by the player, | + | An **NPC**, or non-player character, is any [[character]] other than those that are controlled by the player, for example townsfolk, wildlife, or non-hostile creatures. [[Dialogue]] can be attached to an NPC (either from their [[Entity Properties]] in the [[Map Editor]] or the [[Set Dialogue]] scripting function) to allow a conversation to be initiated by the player. |
+ | <WRAP center round info 100%> | ||
An NPC's movement behavior (for example, whether they will walk around freely or stay confined to a specific area) is determined by their " | An NPC's movement behavior (for example, whether they will walk around freely or stay confined to a specific area) is determined by their " | ||
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~~NOTOC~~ | ~~NOTOC~~ |